Petturi Oldharp – Bard and underling to Inquisitor Voltari
Maxis Solarin – Magistrate of Ent Root
Inquisitor Voltari – Inquisitor of the Black Sons
Vockur of Blackslab – Apprentice to the recently deceased wizard Falthon Faz’jimet
Eleint 7 – 8, 1358 DR.
Encounter 1: The Angry Tower (falling rocks and chandeliers)
Encounter 2: If She Weighs as Much as a Duck (5 yeth hounds, the hag, and 6 zombies in the hag’s lair).
- Extraplanar knowledge of Eberron from Falthon’s library
- 500 gp of spell components from the hag’s lair
You arrive at The Village of Ent Root to find an undertaker burying a large family in the church’s graveyard. A plague has infected the village and many have died.
Off in the distant you hear the shouts of an angry mob. You find a young man being drowned in the mill pond while what remains of the village looks on. You put a stop to it and demand to know what has happened.
A man in a black robe and a wide brimmed hat steps forward and introduces himself as Inquisitor Voltari of the Black Sons. He has recently arrived from Iraiebor with his apprentice, Petturi Oldharp, investigating rumors of witchcraft. The town’s magistrate and several guardsmen have been missing for days. They traveled into the foothils trying to track down the witch and stop the plague. The man they were trying, Vockur of Blackslab, was in possession of a fetish used by powerful hags called a Heartstone. The inquisitor shows you a stone that looks remarkably like a human heart.
You take the stone and Ian activates it, healing one of the villagers. Vockur says he found it in a Hart Tree in the wooded foothills to the east and needed it to heal his master Falthon Faz’jimet who unfortunately died before he returned with it.
Kaldur knows something of hart trees and their mystical powers. It is possible Vockur is not a witch. At Lynn’s request you travel into the foothills with the inquisitor, the bard and the apprentice in search of the missing magistrate.
Kaldur leads the party through the dense woodland. He encounters an odd trail and before long you arrive in a clearing that contains the tower of Falthon Faz-jimet. Vockur is perplexed. You should not have been able to find it unless the tower wished it and the tower has been very angry since its master’s passing.
You approach the door of the tower. The knocker transforms into the face of a man and tells you to go away. Ian, who has been looking to speak with Falthon regarding his origins, having done months of research in the libraries of the capital of Iriaebor, manages to convince the tower to let him and Vockur enter. As they enter, Kaldur transforms into wolf form and runs in behind them.
The tower, angered by the intruder, begins to shake and roar, dropping stones from the ceiling. Ian runs upstairs to the library and searches for the ancient tome he needs while Vockur tries to calm the tower’s fury. Kaldur pushes Vockur out of the way of a falling chandelier and is wounded.
Outside, Dorn, the inquisitor, and the bard hear a cackling echo through the wood and all of the sudden the inquisitor is on the ground convulsing and foaming at the mouth. He is dying.
Ian manages to transcribe the needed passage and you all escape before the tower grows so angry that it would collapse to stop you. Ian recognized the rune on his forehead in a passage about the extraplanar realm of Eberron. This must be his place of origin!
Despite all of your best efforts, the inquisitor dies within minutes. The witch’s power must be terrible. You press on into the woods and before long find the magistrate’s trail. You follow it to a cave carved into the side of an ominous hill. The faint glow of fire light and a thin stream of acrid smoke emanate from the entrance.
You enter the cave and find the magistrate in a small cage. In the room beyond you see the hag surrounded by her giant yeth hounds. They face her as she sits crouched, rocking back and forth, muttering softly to herself. You set up an ambush.
A bear, conjured from the Beastlands of the outer planes, bursts from the pool of water at one end of the hag’s room and viciously attacks a yeth hound. Dorn, Ian and Kaldur, all ten feet tall, rush into the chamber and make quick work of the hag and her hounds. While mid-fight, the undead remains of the magistrate’s guards shamble in from some far off corner of the cave to attack you. Vockur and the bard free the magistrate and escape during the melee.
Darkness is falling as you navigate the treacherous foot hills back to Ent Root. You settle in for a night’s rest, the hag’s cackling still haunting your dreams.