Nightal 15-25, 1358 DR
No combat encounters
- Reif is now Jarl of the Woedland Wilds
- The Drachenblade (Long Sword +3)
- 1 Consecrate scroll – purchased
- 10 Cure light wound potions – purchased
- 3 Cure moderate wound potions – purchased
- 5 hide from undead scrolls – purchased
- You have spent several days in the long house socked in by a powerful winter storm. You sit in the common room taking your evening meal with Lynn and talking about your defense of Blackhill Motte against the Woeden invaders. The orphans now kept safe and in the service of Elvar the Grain Lord in Triel. Those days seemed so long ago. As the fire starts dying there is a great crash at the door and a hooded figure covered in heaps of ice coated furs falls to the stone floor of the long house.
- Kaldur rushes forward and rolls the man over. It is King Liamund, his face grey, lifeless and bloated by numerous oozing spider bites. There is a terrible roar and the long house shakes as though the very mountain is crashing down. A crack travels up the wall and across the ceiling as massive claws pierce the wall. The roof of the long house is torn open like the lid of a box revealing the largest dracolich you have ever seen. It seems to grow in size as its head plunges toward you. You recognize the face of Drey Guldrhein, twisted and ruined by undeath.
- Iam looks past Drey into the sky above. Through the stormy sky he sees a great comet burning in the heavens, brighter than the moon. Drey roars at you. “Destroy the Horn! Destroy the Fang! Destroy the Claw!” Drey rears his head skyward, drawing a great breath of cold mountain air into his festered lungs. As you prepare to make battle you notice that the Horn of Veymar now sits on the long house table and is glows brighter as you approach with Fang and Claw. When they are nearly together they glow brightest and almost seem to crack under the tremendous of such eldritch power. Undead children, many you recognize as orphans from Blackhill Motte, pour through the door and climb over the walls of the destroyed long house like fiendish spiders as Drey’s dragon fire envelopes you.
- You awake in the common room. It has been several days since the blizzard began. Lynn and Volhym are dozing in great chairs near the fire as you look around trying to make sense of your collective vision. There is a commotion outside. You look out and in the now clearing sky you see there is a comet in the heavens that was not there before the blizzard began. Making various arcane observations, Reif determines that this is Kral-Katali, the King Killer Star, that Drey Guldrhein was researching.
- Volhym joins you in the snowy town square. “The weather will be good tomorrow.” he says " I must travel to Hluthvar and muster my forces. The Vale will unite behind me against this usurper and his dark magic." After much discussion among yourselves you determine that you must convince Volhym to travel by dragon to join forces with Kole Ryttermarg at Hill’s Edge. Your thinking is that the wise council and sobering influence of Kole will temper the King’s ambitions. Or perhaps Kole will just imprison him and take over the realm. All for the good. The rest of you will journey south to Iriaebor. Volhym is convinced by your plan. The idea of his bannermen being awestruck by his arrival on dragon back too much for his ego to resist.
- Reif, Volhym and Lynn fly as far as the power of the Claw will allow. You are nearly under the eves of the Reaching Woods after one hour’s travel. Volhym recognizes this place and says you must press on, for the seat of House Drachengyld is nearby. In the field, Reif is appointed Jarl of the Woedland Wilds by Volhym for his loyalty and wise council.
- Ian, Kaldur and Dorn make their way south through the snow covered mountain passes heading toward Asbravn. After several days travel they encounter a group of deserters from the city watch of Iriaebor fleeing north like they were being chased by the hounds of hell. Severl days later you find a great caravan near the city of Asbravn. Hundreds of Iriaeborians along with whatever possessions and livestock remain to them travelling north. They tell terrible tales. The dead walk in Iriaebor and many thousands of the living remain trapped inside. The Butcher’s Ward is largely intact and many of the noble houses are unburnt and under heavy guard. The great palace of Iriaebor is untouched, dracoliches coiled on its sprawling towers and grounds like serpents in the trees of Chult.
- Reif treats with Yalen Drachengyld the Elder who is repentant and embarrassed by the actions of his young kin. He gives to Reif the Drachenblade, the house sword of Drachengyld, as penance and renounces his name, taking the name of Talen. He begins to muster what forces remain to him in service of the King and prepares the dangerous winter march to Iriaebor.
- Reif, Lynn and Volhym fly to the city of Hill’s Edge, now retaken by Kole Ryttermarg. After a tense meeting Reif manages to ally the northern armies with King Volhym. Reif flies south.
- In the fields a few days north of Iriaebor, Ian, Kaldur and Dorn find an armed camp of Sull bannerman preparing to advance south. You speak with Jarl Bard and learn that Margrace Thymor Sull is dead, the heir to House Sull is his infant son Symon Sull. He died in the dragon fire and the hell that followed in Iriaebor.
- You travel south to the outskirts of Iriaebor and meet up with Reif. You crest the hill and look down upon the City of a Thousand Pyres.