Kythorn 7, 1358 DR.
Encounter 1: Guardians of the Library (4 air elementals)
Encounter 2: The Wicked Garden (2 shambling mounds, 2 assassin vines)
Encounter 3: Don’t Kick The Hornet’s Nest (Hellwasp Swarms)
Books from Drey’s Library
- Tales of the Rogues of Hestan
- The Time of Dragons
- Dragons of the Western Heartlands I-III
- Magic Scrolls (3 4th level spells, 6 3rd level spells, 12 2nd level spells, 12 1st level spells, TBD)
- Ring of Protection +1 found in the History of the Westgate Pirate Lords
You make your way through the laboratory after driving off the wasps. You can hear their angry drone swelling within the stone walls as you linger. The bodies of men that are vaguely familiar to you lie on slabs. They are more Banites and Zhents from the compound. Az’heema’s henchmen, most likely. Next to them a stack of scrolls, all with the same spell, speak with dead. Along side that, a bunch of spent parchment, scorched when the magical energy left it. The bodies begin to pulsate. The wasps have been busy. Thinking quickly, Logan begins putting them back into drawers in the walls. As he opens them he finds the bodies of an older man and a halfling. They are still alive but in a coma. Kaldur tries to decipher Drey’s cryptic notes and believes that he has an antidote. He administers it while Ian goes exploring.
Ian hears the grinding of stone coming from the center of the main level. An obelisk is rising into position in the hall. On it are three oddly shaped recesses. Keys will be needed, but for what purpose? Ian returns to the lab as Logan is pushing heavy furniture in front of the corpse drawers. The halfling (Alan) and the older man (Reif) are brought out of their coma. Ian finds a piece of oddly shaped red coral in the lab that matches the shape of one of the recesses. The buzzing of the wasps grows louder as you go downstairs to Drey’s library.
In the darkened library you find shelf after shelf of rare and ancient tomes. Reif and Alan search through them and find spells. On a table in the center of the library two books lay open; Tales of the Rogues of Hestan and The Time of Dragons. The Rogues of Hestan is about an adventuring party in the northern vale that were prominent in the year 1200 DR. The Time of Dragons is a translation of incredibly ancient tablets that date back to the Time of Dragons (-30000 DR) as translated by the late sage Doander of Candlekeep. You take them for later study. Also on the table is a blue tanzanite crystal suspended underneath a bell jar. Powerful magic emanates from it. Ian investigates some holes in the ceiling and attracts the attention of an air elemental. It is alarmed and gets aggressive but Alan, in a masterful display of diplomacy, talks the elemental and his cohorts into standing down. Reif analyzes the bell jar and knows that if it is moved it will trigger a chain contingency and the air elementals will attack. You defeat the trap by holding the bell jar steady and moving the table from underneath it. You return upstairs using a silence spell to sneak past the wasps.
You enter a large and beautiful garden. A n amazing variety of exotic plants sway in the gentle breeze. You look above to see clouds thickening in the high ceiling of the room. There is a rumble of thunder. You walk through the garden and come to a serene pool filled with coy. Next to it is a small silvered slab filled with a few inches of perfectly still water. There is an image in the pool. A metal gate torn asunder amidst a field of dragon bones. Around it the bodies of Woeden warriors. Reif takes a dip in the coy pond to recover his strength. He fails to notice the assassin vine creeping closer. You are ambushed by shambling mounds and assassin vines while the room’s weather generator kicks into overdrive, sending lightning bolts down around you. Dorn wields his great sword to terrible effect on the shamblers. The lightning generator in the center of the ceiling lets off intermittent green flashes. Logan, through some intuition, knows that this is the last key. Ian climbs up as the combat rages and removes the emerald key from the coil, stopping the storm.
You make your way back to the main floor and insert the keys into the obelisk. A gateway to the top of the tower opens up. You climb to Drey’s observatory. You see a collection of star charts in disarray, an astrolabe broken on the ground and a powerful telescope trained skyward. It looks like a combat happened here some time ago. No doubt the work of Lucas Gravenor and his assassin elite. Reif looks at the star charts and peers through the telescope. It is focused on a comet – Kral Katali – the King-killer star. It is fast approaching Abeir Toril and according to the Time of Dragons, it has not returned since that age, 31,000 years ago. Amongst the start charts you find a letter tucked away beneath them. It was meant for the wizard Prespos of Iriaebor.
I fear your suspicions are true. This Hilmaster has recovered the Tome of St. Omicidio. We must redouble our efforts to learn what they know and recover the fang. I am certain it is at the monastery of Ukisor. With regard to the horn, I fear the Well of Dragons is no longer safe. The guardian has grown silent of late. The location of the claw still alludes me but Manshoon has devoted an entire garrison to excavating the land around Boareskyr Bridge. I dread what he might know. To devote such resources, he must believe the legends of the Raiment of the Dragonking.
As you determine what to do next there is a terrible thunderclap. you look up to see the stars falling as the sky splits. A great blast of wind crashes over the land from the north, leveling everything in its path. Greythorn Tower, whose great magic is disrupted by the cataclysm, shatters. And at once you are falling. You regain consciousness on the forest floor.
So begins the Time of Troubles.